Quick Start & Core Concepts
Welcome to Hey Feelings Academy! We're thrilled to have you here.
Our main goal for this first article is simple: to quickly orient you to the essentials of Hey Feelings, show you how to try it out in the next few minutes, and help you understand the core components you'll be working with.
In a nutshell, Hey Feelings Academy is an engaging, interactive digital game and activities featuring 6 unique Emotion Worlds. It's designed to make Social-Emotional Learning (SEL) a joyful and practical experience for children aged 4-8, providing rich content that can support your SEL curriculum for an entire school year.
Your First Step: Launching the Free Spookyland Emotion World
The best way to understand Hey Feelings is to see it in action! We offer complimentary access to our Spookyland Emotion World so you can explore right away.
Here’s how to get started. Once on your dashboard, navigate to Game tab in the main menu, you'll see the available Emotion Worlds. Locate the Spookyland Emotion World and click on it to launch the game environment. Don't worry about knowing all the gameplay details yet – we'll cover a full walkthrough of your first game session in Article 2! Just take a look and get back here.
The Essential Building Blocks of Hey Feelings
As you begin to explore, here are the key components that make up the Hey Feelings experience:
The 6 Emotion Worlds
These are the heart of the Academy. Each of the six worlds – Spookyland (your free trial world!), Shopping Spree, Waterpark, Neighborhood, Big City, and Amusement Park – is a unique, beautifully illustrated thematic digital game board designed to explore the nuances of that specific emotion.

The Interactive Game
This is the primary digital experience. Within each Emotion World, kids (playing as two distinct groups) navigate an on-screen game board. They move their group's pawn (Filly the Cat or Dilly the Dog), collect Emotion Diamonds by landing on or even passing directly over them, and then engage with on-screen Question Cards designed to spark discussion and reflection about feelings.
Filly, Dilly & The Die
These friendly and relatable characters, Filly and Dilly, represent the two student groups on the game board. They act as guides and companions on the emotional learning journey. Hey Feelings is designed to be flexible. You have choices regarding some of the physical materials, allowing you to tailor the experience to your classroom's needs and resources.
Option A: You can choose to purchase our plush Filly & Dilly mascots and a large, soft plush game die from the Hey Feelings Store. These can enhance the tactile experience for children.
Option B: You can start playing immediately using the digital platform and a standard six-sided die that you provide. The on-screen pawns will represent Filly and Dilly.

Student Workbooks (or Emotion Books)
Option A (Purchased Printed Workbooks): You can purchase comprehensive, printed Emotion Books for each student from our Hey Feelings Store. These include activity pages, sticker sheets for the Emotion Diamonds, and more for the entire year.
Option B (Printable PDF Workbook Pages): Alternatively, you can access and download lesson-specific PDF activity pages directly from the Workbooks tab. You then print only what you need for a particular lesson.

Key Takeaway on Materials: The crucial thing to know right now is that you can begin using Hey Feelings Academy immediately with the digital platform, your own die, and by printing the PDF activity pages as you go. The physical items are wonderful, optional enhancements.
This article is just the beginning! Here’s a quick look at what the rest of this Educator's Guide series will cover to help you become a Hey Feelings pro:
The Hey Feelings game and all Emotion Worlds are accessed by logging into your account. They will be displayed on your educator dashboard.
No! We believe in letting you experience the value firsthand. The entire Spookyland Emotion World is completely free for you to use. This includes its digital game and any associated printable PDF activity pages. If you're using the digital/printable option, you'll just need a standard six-sided die.
We've designed Hey Feelings to be intuitive and user-friendly. This guide series will break everything down for you step-by-step. This first article gives you the essential overview, and Article 2 will walk you through your very first game session, making it all feel much simpler. You’ve got this!
Your First Emotion World Game Session: A Step-by-Step Playthrough
Welcome back, Educator! In Article 1, you got acquainted with the Hey Feelings Academy and even launched the free Spookyland Emotion World. Now, it's time for the exciting part: guiding your students through their very first interactive game session! This article is your friendly, step-by-step companion to ensure that initial experience is smooth, fun, and lays a great foundation for future emotional explorations. We'll focus on the core mechanics of gameplay and basic facilitation for this introductory session. You're ready for this!
Quick Prep for Your First Session
First of all, keep in mind that you have a free access to Spookyland Emotion World but you can start with any other if you are on a paid plan.
Just 5-10 minutes of preparation before your students arrive can make a big difference in ensuring a smooth and engaging start to your Hey Feelings session. Use this quick checklist to get ready:
Essential Tech Check:
- Display Connection: Confirm your computer is reliably connected to your large display (Projector, Smartboard, or TV). See the Pro Tip on Display Connections at the end of this article for a quick refresher!
- Sound Check: Ensure audio is working correctly through your chosen display or external speakers. A quick test with any sound from your computer will do.
- Internet Stability: Verify you have a stable internet connection. It doesn't have to be fast.
- Platform Access: Be logged into the Hey Feelings Academy platform as you are now.
Simple Classroom Setup:
Group Areas: Arrange two distinct, comfortable areas for your students, positioned side-by-side so everyone can clearly see the main display with the game. This allows for better visibility than having one group behind another.
Your Hub: Make sure your computer or laptop is placed where you can easily access it to control the on-screen game, while still maintaining a good view of both the screen and your students.

Materials Needed for This Session:
Standard Die:
You'll need one standard six-sided die for gameplay. Optionally, if you have purchased the large, soft Hey Feelings Plush Die, this is a great tactile option to use!

Filly & Dilly Mascots (Optional):
If you have purchased the Filly and Dilly Plush Mascots, have them ready to assign one to each group. These can enhance engagement and make turn-taking more tangible. Important Note: This step is optional. You can absolutely play Hey Feelings Academy effectively without the physical plushies. The on-screen Filly and Dilly pawns will represent the groups in the digital game.

Student Emotion Workbooks (Choose Your Option):
- Printable PDF Workbook Pages: If you are using the printable PDF workbook pages (accessed via the Workbooks tab), focus on core digital play, no specific PDF printout is strictly necessary for the gameplay itself. Diamond collection will be tracked digitally on-screen. You will print specific PDF pages for other, subsequent lessons within the Spookyland unit, as detailed in Article 4 ("Deep Dive into the Emotion Book").
- Purchased Printed Workbooks: If you have purchased the physical, printed Hey Feelings Emotion Workbooks for your students, you will distribute these at the start of your very first Hey Feelings session of the year. For this gameplay lesson unit children will use their Emotion Books to place any collected Emotion Diamond Stickers (found within their books) onto the designated Spookyland pages. Children apply stickers from their own book when their group collects a diamond in the game.

Introductory Story:
The "Spookyland - Introductory Story" will be displayed on the screen when you start the Emotion World on the platform.
However, if you prefer reading from a physical paper copy, you can find and print the Spookyland World - Introductory Story PDF. This will typically be located in the teacher resources or workbook section for the Spookyland World on the Hey Feelings platform.
Let's Play! Launching & Starting the Game
After logging into Hey Feelings Academy, click on the Spookyland Emotion World tile. This will launch the game environment for that world in full screen mode. You can exit full screen anytime by clicking the eye icon in the top right corner.
You'll see the beautifully animated Spookyland game board appear on your main screen, ready for your students' emotional adventure to begin!
Psst! There are Ester Eggs on each world. Cute, tiny animations that are visible only for a second, try to find them all. Look for ghosts, hedgehogs, hamsters, etc.

A Step-by-Step Gameplay Walkthrough
Allow 30-40 minutes for gameplay with your students. Here’s how a typical first game session flows:
Setting the Scene: The Introduction (Approx. 5 minutes)
- Read or Listen to the Story: The game will first present the Introductory Story specifically written for the each world. Read this aloud to your students with warmth and expression or play the pre-recorded audio. If you printed it, you can use your copy, otherwise, it's clearly displayed on screen.
- Watch the Video: Following the story, a short, engaging Mood-Setting Video Clip will play automatically on the screen. This brief animation helps children transition from the story and focus their attention for the game ahead.
Team Time! Organizing Groups & Turns (Approx. 2-3 minutes)
- Form Teams: Verbally divide your students into two teams. You can call them "Filly's Group" and "Dilly's Group" – these names correspond to the cat and dog character pawns they'll see moving on the game board.
- Crucial Step: Establish Turn Order: This is key to a smooth game!
- Within Each Group: Quickly help each group decide the order in which their members will take turns rolling the die. For example, you might say, "In Filly's group, Maya will roll first, then Leo, then Chloe. In Dilly's group, Sam will be first, then Priya, then Ben." A simple "around their circle" or a pre-designated sequence works well.
- Starting Group: Determine which of the two groups will take the very first turn of the game. Make it fun and fair – perhaps "the group that can quietly show me they're ready first!" or a quick teacher's choice.
The Gameplay Loop: Your First Few Turns Explained
This is the core rhythm of the game, repeat as needed:
- Active Child Rolls the Die: The designated "active child" from the starting group takes the die and rolls it.
- The Active Child Decides Where to Move
- Based on the number rolled, the active child now looks at the board and decides which direction they want to move their group's on-screen pawn (either Filly or Dilly).
- Key Reminder for Your Students: Encourage the active child by saying something like, "Look at your number, Maya! Where do you want Filly/Dilly to go? Remember, in Hey Feelings, you can move your character any way you like along the paths! Your goal is to land on, or jump over, an Emotion Diamond!" (The child can briefly consult with their group for ideas, but the final decision rests with the active child).
- Teacher Action: Following the active child's decision, you will use your computer's mouse or trackpad to move their group's virtual pawn on the main screen according to the number they rolled and the direction they chose. Just drag the pawn, simulate the movement like on a physical board game and drop the pawn by releasing the mouse button.
- Collecting Diamonds & Revealing Question Cards
- Collect the Diamond: If your group's pawn (Filly or Dilly) successfully lands on or passes directly over an Emotion Diamond during its move, that diamond is considered "collected"!
- Click to Reveal: Click on the diamond on the screen. This action will cause the Question Card related to that specific Emotion Diamond to immediately appear.
- Answer & Update: Once the question from the card is answered by the active child (and/or discussed by the group, if applicable), and the card is closed, the on-screen diamond counter for that group will update automatically, reflecting their successful collection.
- Engaging with the Question Card – Sharing Our Thoughts:
- Read Aloud: Read the question or task from the displayed card clearly and engagingly to the whole class.
- Child Responds First: The child whose turn it was (the one who rolled the die) gets the first opportunity to answer the question or perform the task.
- Basic Facilitation (Keep it simple for this first game): Offer warm encouragement: "That's an interesting thought, Tim!" or "Great try!" Praise their effort, no matter the answer. If they are hesitant or seem stuck, gently ask their group for support: "Would anyone in Tim's group like to help with an idea or share what they think?" Remember, the goal today is positive participation and familiarization, not perfect answers. (We'll cover more advanced facilitation techniques to deepen discussions in Article 3).
- Passing the Turn – Sharing the Adventure:
- The die (or simply the turn to roll) now passes to the other group.
- The next child in that group (according to their pre-established turn order) is now the "active child," ready for their turn.
Repeat this gameplay loop (Roll → Move → Collect Diamond → Reveal Question → Answer/Discuss → Pass Turn), alternating between Filly's Group and Dilly's Group. Let the children enjoy the journey through the Skyl§and World!

Concluding the Game Session:
- Aim to play for a duration that keeps your students engaged for their first experience – perhaps 20-30 minutes of active gameplay after the introduction.
- You don't have to collect all the Diamonds!
- When you're ready to finish the session, you can click the "Pause" button on the game interface. This will usually then reveal an "Exit" option to click.
Wrapping Up Your First Gameplay
A brief approx. 5 minutes, positive wrap-up helps consolidate the experience:
Quick Group Reflection:
Gather the children for a brief chat. Ask simple, open-ended questions like:
- "What was one fun part of playing the Hey Feelings game today?"
- "Can anyone remember one feeling we talked about in our Emotion World adventure?"
Positive Closure & Looking Forward:
- Praise everyone enthusiastically for their wonderful participation, for listening to each other, and for bravely exploring new feelings and ideas together.
- Let them know you're excited to play Hey Feelings again with them soon and explore more Emotion World
Pro Tip on Display Connections
For the simplest and usually most reliable setup for projecting Hey Feelings, connect your computer directly to your TV or projector using an HDMI cable. This single cable typically carries both sound and video, which reduces complexity. Once you've plugged it in, take a quick moment to check your computer's display settings (you can often find these by right-clicking on your desktop or looking in your System Settings/Control Panel) and ensure it's set to "Duplicate" or "Mirror." This means that what you see on your laptop screen is exactly what the children will see on the big screen. A quick test of this before your students arrive can save a lot of troubleshooting time and help your session start smoothly!
First, double-check that your computer's display settings are definitely on "Duplicate" or "Mirror" mode (so you and the children see the same thing). Ensure all cables (especially HDMI, if you're using one) are securely connected at both ends. Also, make sure your projector or TV is set to the correct input source (e.g., HDMI 1, HDMI 2). Sometimes, a quick restart of your computer or the display device can resolve connection issues.
That's a common point of learning for the first game, and that's okay! Pause the game briefly. Gently re-explain that they have lots of choices and can move their character any way they like along the paths on the board. You could even model one or two moves yourself on the screen, thinking aloud: "Hmm, that yellow diamond looks interesting! Maybe Filly's group could go up this path, and then across here..." Encourage them to point to where they want to go and discuss it as a group.
Don't worry too much, especially in this first session! Acknowledge it with a light-hearted "Oh, my click went a bit wobbly there! Let's carry on from here." The main focus today is on familiarization and positive interaction. (Article 3 will cover how to use User Interface features like manual diamond adjustment for more precise corrections if needed in future games).
For this first game, the absolute priority is creating a positive, safe, and encouraging atmosphere. Offer very gentle encouragement. Praise any attempt to answer, even if it's just a word or a gesture. You can also say something like, "That's a thoughtful idea. Does anyone in your group want to add to that, or share what they were thinking too?" Avoid putting any child on the spot or making them feel pressured.
Mastering Gameplay & Facilitation Across All Worlds
Welcome back, Educator! Now that you've successfully navigated your first Hey Feelings game session (as detailed in Article 2), you're ready to delve deeper and truly master the art of gameplay and facilitation. This article will equip you with advanced knowledge of the Hey Feelings platform features, more nuanced techniques for fostering rich emotional discussions, and strategies for effectively managing group dynamics. These skills will empower you to create even more impactful learning experiences across all six Emotion Worlds. Let's level up your Hey Feelings expertise!
Beyond the Basics: Fine-Tuning Your Game Control
You've got the core game flow down: rolling the die, guiding pawn movement, seeing diamonds collected, and discussing Question Cards. Now, let's explore some platform features that give you even greater control and flexibility:
Quick Recap: Core Gameplay Loop
Just to refresh, the basic cycle is:
- A child from the "active group" rolls the die.
- The “active child” decides how to move their pawn (Filly or Dilly), aiming to land on or pass directly over an Emotion Diamond.
- Click on a diamond to collect it.
- Question Card automatically appears.
- "Active child" and/or the group discusses the card, and then the turn passes.

Precision Tool: Manual Diamond Adjustment
Sometimes, a click might be missed, or a diamond might be awarded when it shouldn't have been. Don't worry! The on-screen diamond counters for Filly's Group and Dilly's Group are interactive.
- How to Use: Simply hover your mouse cursor directly over your group's diamond total displayed on the game screen. You'll see small "+" (plus) and "-" (minus) icons appear next to the number.
- Purpose: Clicking these icons allows you, the teacher, to manually add or subtract a diamond from a group's score. This is a handy tool for making quick corrections and ensuring the on-screen score accurately reflects the gameplay.
Key Element: The Hey Feelings Cards
Within each Emotion World, you'll discover a set of fun and engaging cards. These feature a mix of playful activities and thoughtful questions, all designed to effortlessly impart key SEL knowledge. Dive deeper into the complete card collection here.
Before a session where you plan to explore a new Emotion World, take a few minutes and go over all Question Cards. This allows you to familiarize yourself with the range of topics and discussion prompts for that specific world. It can help you anticipate potential conversations and even prepare some of your own insightful follow-up questions to deepen the learning.

The Game Changer: Understanding and Using Booster Cards
One of the most exciting elements of Hey Feelings is the Booster Card feature! These are an automatic surprise that activates whenever a "1" is rolled on the die. If you have Hey Feelings Plush Die, there will be a cat & dog symbol isntead of "1"
Instead of a "1" being a low or disappointing roll, it transforms into a fun "superpower" or positive event for the group! Examples include:
- Double Up: Double your move
- Double Dice: Roll the dice again
- Freeze: Freeze someone for one round
- Swap: Swap with any player
- Power of Attraction: The group can choose a nearby diamond and magically pull it to their current space.
- Mega Jump: Jump to any player, stand right next to them
- Time Machine: All players move back 5 spots!
- Teleport: Move to anywhere except spots with diamonds
Your Role: When a Booster Card appears on screen, read its text aloud with enthusiasm! Help the group understand its effect and how to apply it during their current turn. This adds a wonderful element of surprise and fun.

The Hidden Helper: Accessing the In-Game Side Menu
There's a useful menu tucked away for quick access to card information To access it, gently hover your mouse cursor over the far-left edge of the main game screen. A side menu will slide out from the left.
Key Features of the Side Menu:
- Manually Select Question Card: This option empowers you, as the teacher, to intentionally choose and display any single Question Card from the current Emotion World. Instead of relying on the game's progression, you can handpick a specific card to guide the discussion, revisit an important point, address an immediate classroom need, or ensure a particular theme is explored.
- View Booster Card Options: This lets you see a list or description of the possible Booster Cards that can appear in the game. This is primarily for your reference, so you understand the range of "superpowers" that might pop up.
Elevating Your Facilitation: Sparking Deeper Emotional Learning
The Question Cards are fantastic starting points, but your facilitation is what truly unlocks deep learning. Here’s how to take your discussions to the next level:
Beyond the Card: Asking Probing & Extending Questions
Don't feel limited by the exact text on the Question Card. Use it as a springboard for richer dialogue:
- "That's what the card asks... but what do you think might happen after that character does that?"
- "Can you think of a time in a book you've read, or a movie you've seen, when a character might have felt this way?"
- "If you could give that character in the story some friendly advice right now, what would it be?"
Fostering Elaboration & Critical Thinking
Encourage children to expand on their initial responses:
- "That's an interesting point! Can you tell me a little more about why you chose that answer?"
- "What makes that feeling feel strong for you, or maybe just a little bit strong?"
- "Are there different kinds of [the emotion being discussed, e.g., 'scared']? Can you describe one?"
Active Listening & Validation – Creating True Emotional Safety
Your responses model emotional intelligence for your students. Reiterate the importance of being non-judgmental: "Thank you for sharing that, Matthew. It's brave to talk about our feelings."
Show empathy in your replies: "It sounds like that was a really frustrating situation for you when that happened," or "I can understand why that would make you feel excited!"
Connecting to Real Life With Care and Respect
Help children see how the emotions and scenarios in the game relate to their own lives, always ensuring a pressure-free environment. Ask questions like "Has anything a bit like that ever happened to you, or perhaps to someone you know?"
Important Note: Always respect a child's choice not to share personal details. Create an atmosphere where sharing is invited but never forced. Prioritize their comfort and emotional safety above all.
Managing Group Dynamics Effectively
A lively Hey Feelings session involves active groups! Here are some tips for smooth orchestration.
Ensuring Equitable Participation & Every Voice is Heard:
Strategic Questioning: After a more vocal child shares, you might gently say, "That's a great point! Mike, I wonder what your thoughts are on this?"
Informal Group Roles: You could subtly encourage different children to be the "lead spokesperson" for their group's answer on different turns, helping everyone get a chance to articulate the group's ideas.
Navigating Disagreements & Fostering Collaboration Within Groups:
Sometimes groups will have different ideas about how to move their pawn or answer a question. This is a learning opportunity! "Okay, it sounds like Filly's group has two interesting ideas here. How can you decide together which one you'd like to try first for your move?" Frame these moments not as conflicts, but as chances to practice communication and problem-solving.
Maintaining an Engaging Pace & Flow:
Be mindful of the time spent on each Question Card. If the discussion is rich and productive, allow it to flourish. If it's stalling or going off-topic, gently guide it back or decide it's time to move to the next turn.
Your own energy and enthusiasm are contagious! They play a big part in keeping the session dynamic and enjoyable for everyone.
The on-screen counters are your primary visual reference. If you're ever very unsure after a manual adjustment, you can simply make a mental note and focus on ensuring overall fairness throughout the game or across future sessions. Remember, the precise diamond count is secondary to the quality of the emotional learning and discussion.
Acknowledge their feelings honestly: "I can see you're feeling a bit disappointed that Dilly's group got that lucky Booster Card just now!" Remind them that Booster Cards are an element of surprise and chance, and their group might get a fantastic one on their next "1" roll. Re-emphasize the importance of teamwork, enjoying the process of playing together, and what they are learning about the emotion.
Your calm response is key. Pause the game if necessary. Approach the child calmly and quietly. Acknowledge their feeling directly and validate it: "I see you're feeling very [sad/angry] right now, and that's okay." Offer comfort in a way that is appropriate for your relationship with the child and your school's policy (e.g., a quiet word, offering a moment aside if they need space, a comforting gesture if appropriate). If the child needs more significant support, ensure they receive it, potentially connecting with them more privately after the session. Then, assess whether the group discussion can gently continue on that topic or if it's best to sensitively shift the focus.
The side menu (accessed by hovering on the far-left of the screen) can show a random Question Cards for the current Emotion World. Curently there's no way to show a specyfic card.
The Emotion Book: Extending Learning Beyond the Game
Welcome back, Educator! You're now comfortable with running Hey Feelings game sessions (Articles 2 & 3). Now, let's unlock the full potential of each Emotion World by diving into the Workbooks or Emotion Books and the wonderfully engaging Little Microphones audio activity. These components are key to transforming a single game session into a rich, multi-lesson unit that extends learning, fosters creativity, and builds a strong home-school connection.
The Emotion Book: Your Student's Creative & Reflective SEL Journal
The Workbooks (whether you're using the premium Printed Books or the flexible Printable PDF Pages from the Academy Platform) is much more than just a place to track game progress. Its true power lies in its ability to:
- Extend and Personalize Learning: Activities within the book allow children to reflect on the emotions explored in the game in a more individual way.
- Facilitate Personal Reflection: Prompts and activities encourage children to think more deeply about their own feelings and experiences.
- Offer Creative Outlets: Coloring pages provide a wonderful, calming way for children to visually process and express their understanding of an emotion.
- Bridge the Home-School Connection: The Little Microphones activity, prepped using the Emotion Book/PDF printouts, directly involves families in a fun and meaningful way.
Quick Recap of Your Two Format Options:
Printable PDF Workbook Pages: You, the educator, download lesson-specific PDF pages from the Hey Feelings Academy Platform for each activity (e.g., you'll download and print the "Spookyland World - Introduction Story" for one lesson, and the "Fear World - Little Microphones" for another). With this option, there are no physical stickers, diamond collection is tracked on-screen, and rewards are verbal.
Purchased Printed Workbooks: Each child has their own comprehensive workbook for the year. It includes all activity pages for every Emotion World, plus integrated Emotion Diamond sticker sheets. Children apply stickers from their own book when their group collects a diamond in the game.

Weaving Emotion Book Activities into Multi-Lesson Emotion World Units
To truly explore the depth of each of the 6 Emotion Worlds, we recommend structuring your approach as a "mini-unit" of approximately 3-4 distinct lesson activities spread over a few weeks. Here’s a typical flow, integrating Emotion Book components:
Lesson 1 - Playing the Game
Introduction & Core Gameplay, typically Week 1 of a New Emotion World Unit. Immerse your students in the theme of the new Emotion World and have an engaging initial game experience.
Activities:
- Read the Introductory Story for the current Emotion World (this can be read from the platform, or children can follow along if they have the physical Emotion Books).
- Play the short Mood-Setting Video Clip from the platform.
- Conduct a Main Hey Feelings Game Session (refer to Articles 2 & 3 for detailed gameplay guidance).
Emotion Book Integration:
- Purchased Printed Workbooks: Children should turn to the section for the new Emotion World. As their group collects Emotion Diamonds during the game, each child in that successful group takes a corresponding sticker from their own sticker sheet and places it in their book.
- Printable PDF Workbook Pages: Not needed. Focus is on the digital gameplay and on-screen diamond tracking.
Lesson 2 - Coloring Pages
Typically Week 2. Allow children to visually process the emotion, engage in a calming reflective activity, and reinforce the themes of the current Emotion World.
Activity:
- Distribute the unique Coloring Page designed for the current Emotion World. This will be a page in their printed Emotion Book, or a specific PDF page you've downloaded and printed from the platform's resource section for that World.
- Allow approximately 15-20 minutes for coloring.
- Facilitate During Coloring: As they work, circulate and encourage quiet conversation. You might ask: "What do you see in this picture that reminds you of our [Current Emotion] World?" "What colors are you choosing for that part, and why?" "How does this picture make you feel?"
- Optional Follow-up: You could follow this with a very short (5-10 minute) game session for the same Emotion World, focusing on just a few Diamond questions, or have a brief group share where children can show their finished coloring pages if they wish.
Lesson 3 - Little Microphones, Becoming Radio Stars!
Little Microphones is a joyful, simple audio activity where students record short answers to prompts from the current Emotion World—and with one click, you turn those recordings into a real classroom radio show, complete with jingles, gentle background music, and prompts in the correct book order. It’s the perfect bridge between gameplay, reflection, and creativity: children speak in their own voices, practice naming feelings, and build confidence, while you get an engaging product everyone wants to listen to—in class and at home.
The next chapter is all about the Little Microphones.
First of all, this is optional but reassure them about the simplicity of using it. Reiterate the clear privacy measures in place.
The technology behind ensures audio goes to your class only, the private link for the compiled show is shared only by you with participating families in your class, and data is not used for other purposes.
Offer to personally (and briefly) walk them through the submission process with their child if they are unsure or need a little tech support. If they remain deeply uncomfortable with the recording aspect, their child can absolutely opt-out of contributing their own audio but should still be warmly included in listening to and enjoying the class "radio show" with their peers.
The goal is always inclusion and comfort
This is a crucial aspect of effective SEL. Always be mindful that overt expressions of emotion, and individual comfort levels with sharing personal feelings, can vary significantly across different cultures and family backgrounds.
Focus your discussions on the universal underlying feelings (e.g., the idea that everyone, everywhere, experiences happiness, sadness, fear, or anger sometimes, even if they learn to show or talk about it in different ways).
Use inclusive language throughout all your Hey Feelings sessions. If a child shares a perspective on an emotion that is clearly rooted in their cultural background or family traditions, validate it as a valuable and interesting contribution to the group's broader understanding.
The aim is to create a brave and respectful space where all experiences and perspectives feel honored.
Little Microphones, Becoming Radio Stars!
Welcome back, Educator! You've masterfully guided your students through the Emotion Worlds, and now it's time to unlock one of the most exciting and creative features of the Hey Feelings Academy: the Little Microphones Radio Show!
Students love the “on air” moment, a microphone (real or symbolic), short focused speaking turns, light humor, and a clear show structure all boost attention and willingness to participate. The polished, professional result creates pride and motivation, and gives you authentic material for reinforcing emotion vocabulary and classroom conversation norms. It also naturally strengthens the home–school connection: the finished program can be safely shared with families to continue emotion talk at home.
Demo of the Little Microphones Radio Show
The best way to understand the magic is to hear it first! We highly recommend playing the Demo Radio Show available above. Hearing the fun jingles and other voices is the perfect way to get your class excited about what they are about to create.
What is the Little Microphones Radio Show?
In a nutshell, the Little Microphones feature is a simple, powerful tool that allows you and your students to create your very own radio program for each Emotion World. The true brilliance lies in its ability to create two distinct shows from the same set of questions, one with the Kids, another one with their Parents!
- It’s a Collaborative Audio Journal for Kids: Students record their answers to simple questions, creating a unique audio snapshot of their emotional understanding.
- It Creates a Unique Class Radio Show: Our platform automatically compiles these recordings into a polished, private radio station page for your class to enjoy.
- It Strengthens the Home-School Connection: Parents can be invited to listen to their child's class show and then record their own answers to the same questions, which the system compiles into a second, parallel radio show just for the classroom.
How to Run Your In-Class Recording Session (The Kids' Show)
Allow 15-25 minutes for your first in-class recording session.
A. Set the Stage for Your Students
Gather your students and build the excitement! You can say something like: "Today, we are all going to be radio stars! We're going to create our own Hey Feelings radio show about [the emotion, e.g., fear]. I'm going to ask a question, and we'll take turns recording our amazing answers!"
B. Getting to the Recording Studio
Don't worry, producing this show is easier than you think! You have full control, and the process is designed to be simple and fun.
- From your educator dashboard, click the Little Microphones tab.
- Find the Emotion World you are working on and click the red record button.
- This takes you to the recording page, where you'll see all the questions and hints. This is your studio!
C. The Art of Recording: Your Session, Your Way!
Flexibility is your superpower! You don't have to record answers for all six questions.
- Choose a Question and click the arrow next to a question to expand it and see helpful prompts.
- Read the Question Aloud. Announce the question clearly to the student or group. For example: "If a friend was scared, what would you do to make them feel better?"
- Record the Answer. When the child is ready, click the big, red START microphone button. After they've finished, click STOP. The recording is automatically saved!
- Important Note. The goal is progress, not perfection! Start with a few children on a few questions to get everyone comfortable.
D. Your Recording Options
- Computer/Laptop Microphone: Works well if children can come close to your computer.
- External USB Microphone: Can significantly improve audio quality.
- Mobile Phone (Recommended): For maximum clarity, log in to your Hey Feelings account on your phone's web browser. You can then use your phone like a reporter's microphone, holding it comfortably for each child.
III. Generating the Show & Engaging Families
A. Creating Your Private Radio Station Page
Once you have at least one recording, you can generate the show.
- Find the Play Button: You can find this on the recording page (top-right corner) or on the main Little Microphones dashboard.
- Launch the Show: Clicking this icon will open a new tab. This is your class's private, secure radio station page!
B. Inviting Parents to Participate
Now, let's involve the grown-ups!
- Share the Secure Link: Copy the link to your new radio station page and share it with parents through your usual communication method (class newsletter, email, app, etc.).
- Provide the Printable Guide (Optional): In the Workbooks section, you can find a Lesson 3 - Little Microphones PDF with a scannable QR Code that also leads to the radio station page and a few words of explanation for the Parents.
- What Parents Do: When a parent follows the link, they can:
- Listen to the Kids' Show: They get to hear their child and their classmates' wonderful answers.
- Record Their Own Answers: They will see a Record Your Answers button. This allows them to record their own perspectives on the same questions. Their recordings are then added to the separate "Parents' Show" player on the page.
- Important Note on Privacy: For privacy, parents cannot listen to other parents' recordings. Only you, the educator, can play the Parents' Show in the classroom.
- Flexibility for Parents: Participation is completely optional! Parents can choose to answer just one, two, or as many questions as they like.
C. Staying in the Loop: Automatic Notifications
- For You: You'll receive an email notification each time a parent adds a recording.
- For Parents: Parents will receive an email notification when a new Kids' Radio Show is available (meaning you have added a new student answer to any of the Emotion Worlds), keeping them connected to classroom activities.
IV. The Listening Party: A Tale of Two Shows!
We suggest splitting your listening party into two powerful parts.
- Part 1: The Kids' Show Celebration! Dedicate a session to playing the radio show with all the student recordings.
- Part 2: The Parent Perspective! In a follow-up session, play the parents' radio show. Frame it as a fun exploration: "We heard what you thought... now let's hear what the grown-ups had to say!"
Wonderful work, Educator! You now have everything you need to create a truly memorable and impactful learning experience for both your students and their families.
First of all, this is optional but reassure them about the simplicity of using it. Reiterate the clear privacy measures in place.
The technology behind ensures audio goes to your class only, the private link for the compiled show is shared only by you with participating families in your class, and data is not used for other purposes.
Offer to personally (and briefly) walk them through the submission process with their child if they are unsure or need a little tech support. If they remain deeply uncomfortable with the recording aspect, their child can absolutely opt-out of contributing their own audio but should still be warmly included in listening to and enjoying the class "radio show" with their peers.
The goal is always inclusion and comfort
This is a crucial aspect of effective SEL. Always be mindful that overt expressions of emotion, and individual comfort levels with sharing personal feelings, can vary significantly across different cultures and family backgrounds.
Focus your discussions on the universal underlying feelings (e.g., the idea that everyone, everywhere, experiences happiness, sadness, fear, or anger sometimes, even if they learn to show or talk about it in different ways).
Use inclusive language throughout all your Hey Feelings sessions. If a child shares a perspective on an emotion that is clearly rooted in their cultural background or family traditions, validate it as a valuable and interesting contribution to the group's broader understanding.
The aim is to create a brave and respectful space where all experiences and perspectives feel honored.
The Emotion Book: Extending Learning Beyond the Game
Welcome back, Educator! You're now comfortable with running Hey Feelings game sessions (Articles 2 & 3). Now, let's unlock the full potential of each Emotion World by diving into the Workbooks or Emotion Books and the wonderfully engaging Little Microphones audio activity. These components are key to transforming a single game session into a rich, multi-lesson unit that extends learning, fosters creativity, and builds a strong home-school connection.
The Emotion Book: Your Student's Creative & Reflective SEL Journal
The Workbooks (whether you're using the premium Printed Books or the flexible Printable PDF Pages from the Academy Platform) is much more than just a place to track game progress. Its true power lies in its ability to:
- Extend and Personalize Learning: Activities within the book allow children to reflect on the emotions explored in the game in a more individual way.
- Facilitate Personal Reflection: Prompts and activities encourage children to think more deeply about their own feelings and experiences.
- Offer Creative Outlets: Coloring pages provide a wonderful, calming way for children to visually process and express their understanding of an emotion.
- Bridge the Home-School Connection: The Little Microphones activity, prepped using the Emotion Book/PDF printouts, directly involves families in a fun and meaningful way.
Quick Recap of Your Two Format Options:
Printable PDF Workbook Pages: You, the educator, download lesson-specific PDF pages from the Hey Feelings Academy Platform for each activity (e.g., you'll download and print the "Spookyland World - Introduction Story" for one lesson, and the "Fear World - Little Microphones" for another). With this option, there are no physical stickers, diamond collection is tracked on-screen, and rewards are verbal.
Purchased Printed Workbooks: Each child has their own comprehensive workbook for the year. It includes all activity pages for every Emotion World, plus integrated Emotion Diamond sticker sheets. Children apply stickers from their own book when their group collects a diamond in the game.

Weaving Emotion Book Activities into Multi-Lesson Emotion World Units
To truly explore the depth of each of the 6 Emotion Worlds, we recommend structuring your approach as a "mini-unit" of approximately 3-4 distinct lesson activities spread over a few weeks. Here’s a typical flow, integrating Emotion Book components:
Lesson 1 - Playing the Game
Introduction & Core Gameplay, typically Week 1 of a New Emotion World Unit. Immerse your students in the theme of the new Emotion World and have an engaging initial game experience.
Activities:
- Read the Introductory Story for the current Emotion World (this can be read from the platform, or children can follow along if they have the physical Emotion Books).
- Play the short Mood-Setting Video Clip from the platform.
- Conduct a Main Hey Feelings Game Session (refer to Articles 2 & 3 for detailed gameplay guidance).
Emotion Book Integration:
- Purchased Printed Workbooks: Children should turn to the section for the new Emotion World. As their group collects Emotion Diamonds during the game, each child in that successful group takes a corresponding sticker from their own sticker sheet and places it in their book.
- Printable PDF Workbook Pages: Not needed. Focus is on the digital gameplay and on-screen diamond tracking.
Lesson 2 - Coloring Pages
Typically Week 2. Allow children to visually process the emotion, engage in a calming reflective activity, and reinforce the themes of the current Emotion World.
Activity:
- Distribute the unique Coloring Page designed for the current Emotion World. This will be a page in their printed Emotion Book, or a specific PDF page you've downloaded and printed from the platform's resource section for that World.
- Allow approximately 15-20 minutes for coloring.
- Facilitate During Coloring: As they work, circulate and encourage quiet conversation. You might ask: "What do you see in this picture that reminds you of our [Current Emotion] World?" "What colors are you choosing for that part, and why?" "How does this picture make you feel?"
- Optional Follow-up: You could follow this with a very short (5-10 minute) game session for the same Emotion World, focusing on just a few Diamond questions, or have a brief group share where children can show their finished coloring pages if they wish.
Lesson 3 - Little Microphones, Becoming Radio Stars!
Typically Week 3 of a Unit. Introduce the "Little Microphones" audio recording activity, build student excitement through a sample radio show, and clearly outline the process for creating their class-specific broadcast.
Little Microphones is a joyful, simple audio activity where students record short answers to prompts from the current Emotion World—and with one click, you turn those recordings into a real classroom radio show, complete with jingles, gentle background music, and prompts in the correct book order. It’s the perfect bridge between gameplay, reflection, and creativity: children speak in their own voices, practice naming feelings, and build confidence, while you get an engaging product everyone wants to listen to—in class and at home.
Why It’s Fun and Engaging
Students love the “on air” moment: a microphone (real or symbolic), short focused speaking turns, light humor, and a clear show structure (intro → prompt → answers → musical transition) all boost attention and willingness to participate. The polished, professional result creates pride and motivation, and gives you authentic material for reinforcing emotion vocabulary and classroom conversation norms. It also naturally strengthens the home–school connection: the finished program can be safely shared with families to continue emotion talk at home.
How To Run It (Step by Step)
It's way easier than you think! You’ll find a full, practical walkthrough for running this activity – from warm-up to recording, generating the show, and sharing it with families – in the Little Microphones tab in the top navigation. There you’ll see detailed steps, tips for keeping students engaged, and examples of how other teachers use the activity to bring the classroom “on air.”
Example Little Microphones Radio Show
Sharing With Families
After generation, you’ll receive a secure share link for online listening. This becomes your class’s “radio window” for the current Emotion World—easy to include in parent messages or your school platform, so families can listen together and continue the conversation about feelings at home.
First of all, this is optional but reassure them about the simplicity of using it. Reiterate the clear privacy measures in place.
The technology behind ensures audio goes to your class only, the private link for the compiled show is shared only by you with participating families in your class, and data is not used for other purposes.
Offer to personally (and briefly) walk them through the submission process with their child if they are unsure or need a little tech support. If they remain deeply uncomfortable with the recording aspect, their child can absolutely opt-out of contributing their own audio but should still be warmly included in listening to and enjoying the class "radio show" with their peers.
The goal is always inclusion and comfort
This is a crucial aspect of effective SEL. Always be mindful that overt expressions of emotion, and individual comfort levels with sharing personal feelings, can vary significantly across different cultures and family backgrounds.
Focus your discussions on the universal underlying feelings (e.g., the idea that everyone, everywhere, experiences happiness, sadness, fear, or anger sometimes, even if they learn to show or talk about it in different ways).
Use inclusive language throughout all your Hey Feelings sessions. If a child shares a perspective on an emotion that is clearly rooted in their cultural background or family traditions, validate it as a valuable and interesting contribution to the group's broader understanding.
The aim is to create a brave and respectful space where all experiences and perspectives feel honored.